#contents
#br


**放熱器 [#f34414ee]
(ini:/subsims/mountpoints/heatsinkに繋ぐパーツ)
heat_loss_rateが高い方が放熱能力が高い物と思われる。

 ini:/subsims/systems/player/heatsink_stealthy
SealedHeatSink
これだけ壊れやすく直りやすい
heat_loss_rate=2500
他と違う部分が少々
minimum_efficiency=0.2(最小の効率?何の事か分からん)
brightness_mod = -0.1(明るさがどうこうとか…見えにくくなるって事?)
;さらに、それらが多くの熱として尽きていないとともに、プレーヤー明るさを低下させます。
と解説が入っていた。俺には訳わからんが…

 ini:/subsims/systems/player/heatsink1
AlphaHeatSink
heat_loss_rate=2000

 ini:/subsims/systems/player/heatsink2
BetaHeatSink
heat_loss_rate=2550

 ini:/subsims/systems/player/heatsink3
GammaHeatSink
heat_loss_rate=3100

 ini:/subsims/systems/player/heatsink4
DeltaHeatSink
heat_loss_rate=3700

 ini:/subsims/systems/player/heatsink5
OmegaHeatSink
heat_loss_rate=4500


**スラスター [#l2c240b4]
(ini:/subsims/mountpoints/thrustersに繋ぐパーツ)
スラスターという事で機動性を司るパーツなのかな?
effectivenessが機動性を扱う関数らしい。

 ini:/subsims/systems/player/manoeuvre_thrusters
ManoeuvreThrusters(ゲーム内ではBasic thrustersと表記されてるはず)
effectiveness = 1.0

 ini:/subsims/systems/player/cold_thrusters
ColdGasThrusters
その他の二つに比べ必要パワーが7割ほど、耐久力が半分という代物
effectiveness=0.9
brightness_mod = -0.1
どうやら動きが弱いが見つかりにくいらしい。

 ini:/subsims/systems/player/improved_man_thrusters
ImprovedManoeuverThrusters
パワーがあるが僅かに見つかりやすくなる。
effectiveness = 1.1
brightness_mod = 0.05


**ドライブ(通常航行装置) [#lc6bee13]
(ini:/subsims/mountpoints/driveに繋ぐパーツ)
effectivenessがあるという事はこれも機動性を扱っているのかな?
最初の奴以外はお約束というかやっぱり敵に見つかりやすくなる。

 ini:/subsims/systems/player/ships_drive
ShipsDrive(ゲーム内ではBasic Driveと表記されてるはず)
power=1000
effectiveness = 1.0

 ini:/subsims/systems/player/ships_drive_pursuit
PursuitDrivers
power=1100
effectiveness = 1.1
brightness_mod = 0.03

 ini:/subsims/systems/player/ships_drive_intercept
InterceptorDrivers
power=1200
effectiveness = 1.2
brightness_mod = 0.06


**LDSドライブ(ショートジャンプ) [#sc8d2ee2]
(ini:/subsims/mountpoints/ldsに繋ぐパーツ)

 ini:/subsims/systems/player/lds_class1
LDS Class1
; LDS drive properties
max_speed=3e10
acceleration=5
ramp_up_time=3

 ini:/subsims/systems/player/lds_class2
LDS Class2
max_speed=6e10
acceleration=10
ramp_up_time=3

 ini:/subsims/systems/player/lds_class3
LDS Class3
max_speed=9e10
acceleration=15
ramp_up_time=3


**パッシブセンサー [#wbbc3ef2]
(ini:/subsims/mountpoints/passive_sensorsに繋ぐパーツ)

 ini:/subsims/systems/player/passive0_sensors
Grade zero passive sensors
range=80000
identification_range = 20000
sensed_brightness=0.1
whiteout_brightness=1e20

 ini:/subsims/systems/player/passive1_sensors
Grade zero passive sensors
power=10
heat_rate=10
; Sensor properties
range=80000
identification_range = 20000
sensed_brightness=0.1
whiteout_brightness=1e20

 ini:/subsims/systems/player/passive2_sensors
Passive sensor package
power=60
heat_rate=60
; Sensor properties
range=150000
identification_range = 38000
sensed_brightness=0.1
whiteout_brightness=1e20

 ini:/subsims/systems/player/passive3_sensors
Advanced passive sensors
power=90
heat_rate=90
; Sensor properties
range=200000
identification_range = 50000
sensed_brightness=0.1
whiteout_brightness=1e20

 ini:/subsims/systems/player/passive4_sensors
Military grade passive sensors
power=120
heat_rate=120
; Sensor properties
range=250000
identification_range = 20000
sensed_brightness=0.1
whiteout_brightness=1e20

 ini:/subsims/systems/player/passive5_sensors
Long range passive sensors
power=150
heat_rate=150
; Sensor properties
range=300000
identification_range = 100000
sensed_brightness=0.1
whiteout_brightness=1e20


**CPU [#b61a6456]
(ini:/subsims/mountpoints/CPUに繋ぐパーツ)

 ini:/subsims/systems/player/cpu1
CPU Grade1
;二つのプログラムを動かせる
memory_slots=3
;Program values
engine_management_power_multiplier= 1.1
military_tracking_accuracy_multiplier= 1.1
occlusion_monitoring_range_multiplier= 1.1
occlusion_monitoring_brightness_multiplier= 1.1
repair_output_multiplier=1.1
stealth_brightness_modifier=0.05

 ini:/subsims/systems/player/cpu2
CPU Grade2
; 3つのプログラムを作動できる
memory_slots=4
;Program values
engine_management_power_multiplier= 1.11
military_tracking_accuracy_multiplier= 1.11
occlusion_monitoring_range_multiplier= 1.11
occlusion_monitoring_brightness_multiplier= 1.11
repair_output_multiplier=1.11
stealth_brightness_modifier=0.051


 ini:/subsims/systems/player/cpu3
CPU Grade3
; 4つのプログラムを動かせる
memory_slots=5
;Program values
engine_management_power_multiplier= 1.12
military_tracking_accuracy_multiplier= 1.12
occlusion_monitoring_range_multiplier= 1.12
occlusion_monitoring_brightness_multiplier= 1.12
repair_output_multiplier=1.12
stealth_brightness_modifier=0.052

 ini:/subsims/systems/player/cpu4
CPU Grade4
;can run 5 programs
memory_slots=6
;Program values
engine_management_power_multiplier= 1.13
military_tracking_accuracy_multiplier= 1.13
occlusion_monitoring_range_multiplier= 1.13
occlusion_monitoring_brightness_multiplier= 1.13
repair_output_multiplier=1.13
stealth_brightness_modifier=0.053

 ini:/subsims/systems/player/cpu5
CPU Grade5
;can run 6 programs
memory_slots=7
;Program values
engine_management_power_multiplier= 1.14
military_tracking_accuracy_multiplier= 1.14
occlusion_monitoring_range_multiplier= 1.14
occlusion_monitoring_brightness_multiplier= 1.14
repair_output_multiplier=1.14
stealth_brightness_modifier=0.054

 ini:/subsims/systems/player/cpu_ai
Compact AI
; holds 6 programs
memory_slots=9
;Program values
engine_management_power_multiplier= 1.2
military_tracking_accuracy_multiplier= 1.2
occlusion_monitoring_range_multiplier= 1.2
occlusion_monitoring_brightness_multiplier= 1.2
repair_output_multiplier=1.2
stealth_brightness_modifier= 0.06


**アキュムレーター(蓄電池?) [#u9409458]
(ini:/subsims/mountpoints/epsに繋ぐパーツ)

 ini:/subsims/systems/player/accumulators
accumulators(アキュムレーター?)
コンデンサーみたいに電力を溜め込んで放出する奴らしい。
どういうときに役に立つかは不明。
コレは一つしかないようなのでとりあえず有るならつんどくのが一番?
power=500
; コンデンサー特性
output_power=500
capacity=15000
500消費で500放出、キャパはその分貯められるって事なのかな?
幾ら溜まってて幾ら放出したなんていう感じの視覚的なものがコクピットGUIにあればよく分かると思うんだけど…なんで無いんだろう。


**オートリペア [#bd9bb14a]
(ini:/subsims/mountpoints/auto_repairに繋ぐパーツ)

 ini:/subsims/systems/player/autorepair1
autorepair 1
; System properties
heat_rate=30
; Repair points we give to the ship per second
autorepair_rate=10

 ini:/subsims/systems/player/autorepair2
autorepair 2
heat_rate=60
; Repair points we give to the ship per second
autorepair_rate=20

 ini:/subsims/systems/player/autorepair3
autorepair 3
; System properties
heat_rate=90
; Repair points we give to the ship per second
autorepair_rate=30

 ini:/subsims/systems/player/autorepair4
autorepair 4
; System properties
heat_rate=120
; Repair points we give to the ship per second
autorepair_rate=40

 ini:/subsims/systems/player/autorepair5
autorepair 5
; System properties
heat_rate=150
; Repair points we give to the ship per second
autorepair_rate=50


**アクティブセンサー [#of8e102e]
(ini:/subsims/mountpoints/active_sensorsに繋ぐパーツ)
スイッチオンでセンサーの能力を上げる。
ただし敵に見つかりやすくなる

 ini:/subsims/systems/player/active0_sensors
active0 sensors
; System properties
power=20
heat_rate=30
; Sensor properties
id_range_increase=3000
brightness_mod = 0.02

 ini:/subsims/systems/player/active1_sensors
active1 sensors
; System properties
power=30
heat_rate=50
; Sensor properties
id_range_increase=4000
brightness_mod = 0.02

 ini:/subsims/systems/player/active2_sensors
active2 sensors
; System properties
power=60
heat_rate=100
; Sensor properties
id_range_increase=6000
brightness_mod = 0.04

 ini:/subsims/systems/player/active3_sensors
active3 sensors
; System properties
power=90
heat_rate=150
; Sensor properties
id_range_increase=9000
brightness_mod = 0.06

 ini:/subsims/systems/player/active4_sensors
active4 sensors
; System properties
power=120
heat_rate=200
; Sensor properties
id_range_increase=15000
brightness_mod = 0.08

 ini:/subsims/systems/player/active5_sensors
active5 sensors
; System properties
power=150
heat_rate=350
; Sensor properties
id_range_increase=25000
brightness_mod = 0.1


**カプセルドライブ(星系間ジャンプ用パーツ) [#t3cc74f2]
(ini:/subsims/mountpoints/capsule_driveに繋ぐパーツ)

 ini:/subsims/systems/player/capsule_drive
capsule drive
; System properties
minimum_efficiency=0.5
hit_points=1500
power=100
repair_rate=100
heat_rate=0
; Capacitor properties
capacity=3000
output_power=5000000
; !! The following is not true necessarily - Tim 
;at this draw the drives capacitor charges in 30 seconds
; The effectiveness of this drive
effectiveness = 1.0


**マスク(電波抑制装置?) [#e26eafed]
(ini:/subsims/mountpoints/sensor_disruptorに繋ぐパーツ)

 ini:/subsims/systems/player/adv_sensor_disruptor(チート用?マスク強化版用?)
;これはあなたを見つけることをより困難にして、敵センサーをねじで留めます
;あなたの明るさlv 3を減少させます。
だそうな。

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