Independence War Series/Independence War 2/PartsList

 

放熱器

(ini:/subsims/mountpoints/heatsinkに繋ぐパーツ) heat_loss_rateが高い方が放熱能力が高い物と思われる。

 ini:/subsims/systems/player/heatsink_stealthy SealedHeatSink これだけ壊れやすく直りやすい heat_loss_rate=2500 他と違う部分が少々 minimum_efficiency=0.2(最小の効率?何の事か分からん) brightness_mod = -0.1(明るさがどうこうとか…見えにくくなるって事?) ;さらに、それらが多くの熱として尽きていないとともに、プレーヤー明るさを低下させます。 と解説が入っていた。俺には訳わからんが…

 ini:/subsims/systems/player/heatsink1 AlphaHeatSink heat_loss_rate=2000

 ini:/subsims/systems/player/heatsink2 BetaHeatSink heat_loss_rate=2550

 ini:/subsims/systems/player/heatsink3 GammaHeatSink heat_loss_rate=3100

 ini:/subsims/systems/player/heatsink4 DeltaHeatSink heat_loss_rate=3700

 ini:/subsims/systems/player/heatsink5 OmegaHeatSink heat_loss_rate=4500

スラスター

(ini:/subsims/mountpoints/thrustersに繋ぐパーツ) スラスターという事で機動性を司るパーツなのかな? effectivenessが機動性を扱う関数らしい。

 ini:/subsims/systems/player/manoeuvre_thrusters ManoeuvreThrusters(ゲーム内ではBasic thrustersと表記されてるはず) effectiveness = 1.0

 ini:/subsims/systems/player/cold_thrusters ColdGasThrusters その他の二つに比べ必要パワーが7割ほど、耐久力が半分という代物 effectiveness=0.9 brightness_mod = -0.1 どうやら動きが弱いが見つかりにくいらしい。

 ini:/subsims/systems/player/improved_man_thrusters ImprovedManoeuverThrusters パワーがあるが僅かに見つかりやすくなる。 effectiveness = 1.1 brightness_mod = 0.05

ドライブ(通常航行装置)

(ini:/subsims/mountpoints/driveに繋ぐパーツ) effectivenessがあるという事はこれも機動性を扱っているのかな? 最初の奴以外はお約束というかやっぱり敵に見つかりやすくなる。

 ini:/subsims/systems/player/ships_drive ShipsDrive(ゲーム内ではBasic Driveと表記されてるはず) power=1000 effectiveness = 1.0

 ini:/subsims/systems/player/ships_drive_pursuit PursuitDrivers power=1100 effectiveness = 1.1 brightness_mod = 0.03

 ini:/subsims/systems/player/ships_drive_intercept InterceptorDrivers power=1200 effectiveness = 1.2 brightness_mod = 0.06

LDSドライブ(ショートジャンプ)

(ini:/subsims/mountpoints/ldsに繋ぐパーツ)

 ini:/subsims/systems/player/lds_class1 LDS Class1 ; LDS drive properties max_speed=3e10 acceleration=5 ramp_up_time=3

 ini:/subsims/systems/player/lds_class2 LDS Class2 max_speed=6e10 acceleration=10 ramp_up_time=3

 ini:/subsims/systems/player/lds_class3 LDS Class3 max_speed=9e10 acceleration=15 ramp_up_time=3

パッシブセンサー

(ini:/subsims/mountpoints/passive_sensorsに繋ぐパーツ)

 ini:/subsims/systems/player/passive0_sensors Grade zero passive sensors range=80000 identification_range = 20000 sensed_brightness=0.1 whiteout_brightness=1e20

 ini:/subsims/systems/player/passive1_sensors Grade zero passive sensors power=10 heat_rate=10 ; Sensor properties range=80000 identification_range = 20000 sensed_brightness=0.1 whiteout_brightness=1e20

 ini:/subsims/systems/player/passive2_sensors Passive sensor package power=60 heat_rate=60 ; Sensor properties range=150000 identification_range = 38000 sensed_brightness=0.1 whiteout_brightness=1e20

 ini:/subsims/systems/player/passive3_sensors Advanced passive sensors power=90 heat_rate=90 ; Sensor properties range=200000 identification_range = 50000 sensed_brightness=0.1 whiteout_brightness=1e20

 ini:/subsims/systems/player/passive4_sensors Military grade passive sensors power=120 heat_rate=120 ; Sensor properties range=250000 identification_range = 20000 sensed_brightness=0.1 whiteout_brightness=1e20

 ini:/subsims/systems/player/passive5_sensors Long range passive sensors power=150 heat_rate=150 ; Sensor properties range=300000 identification_range = 100000 sensed_brightness=0.1 whiteout_brightness=1e20

CPU

(ini:/subsims/mountpoints/CPUに繋ぐパーツ)

 ini:/subsims/systems/player/cpu1 CPU Grade1 ;二つのプログラムを動かせる memory_slots=3 ;Program values engine_management_power_multiplier= 1.1 military_tracking_accuracy_multiplier= 1.1 occlusion_monitoring_range_multiplier= 1.1 occlusion_monitoring_brightness_multiplier= 1.1 repair_output_multiplier=1.1 stealth_brightness_modifier=0.05

 ini:/subsims/systems/player/cpu2 CPU Grade2 ; 3つのプログラムを作動できる memory_slots=4 ;Program values engine_management_power_multiplier= 1.11 military_tracking_accuracy_multiplier= 1.11 occlusion_monitoring_range_multiplier= 1.11 occlusion_monitoring_brightness_multiplier= 1.11 repair_output_multiplier=1.11 stealth_brightness_modifier=0.051

 ini:/subsims/systems/player/cpu3 CPU Grade3 ; 4つのプログラムを動かせる memory_slots=5 ;Program values engine_management_power_multiplier= 1.12 military_tracking_accuracy_multiplier= 1.12 occlusion_monitoring_range_multiplier= 1.12 occlusion_monitoring_brightness_multiplier= 1.12 repair_output_multiplier=1.12 stealth_brightness_modifier=0.052

 ini:/subsims/systems/player/cpu4 CPU Grade4 ;can run 5 programs memory_slots=6 ;Program values engine_management_power_multiplier= 1.13 military_tracking_accuracy_multiplier= 1.13 occlusion_monitoring_range_multiplier= 1.13 occlusion_monitoring_brightness_multiplier= 1.13 repair_output_multiplier=1.13 stealth_brightness_modifier=0.053

 ini:/subsims/systems/player/cpu5 CPU Grade5 ;can run 6 programs memory_slots=7 ;Program values engine_management_power_multiplier= 1.14 military_tracking_accuracy_multiplier= 1.14 occlusion_monitoring_range_multiplier= 1.14 occlusion_monitoring_brightness_multiplier= 1.14 repair_output_multiplier=1.14 stealth_brightness_modifier=0.054

 ini:/subsims/systems/player/cpu_ai Compact AI ; holds 6 programs memory_slots=9 ;Program values engine_management_power_multiplier= 1.2 military_tracking_accuracy_multiplier= 1.2 occlusion_monitoring_range_multiplier= 1.2 occlusion_monitoring_brightness_multiplier= 1.2 repair_output_multiplier=1.2 stealth_brightness_modifier= 0.06

アキュムレーター(蓄電池?)

(ini:/subsims/mountpoints/epsに繋ぐパーツ)

 ini:/subsims/systems/player/accumulators accumulators(アキュムレーター?) コンデンサーみたいに電力を溜め込んで放出する奴らしい。 どういうときに役に立つかは不明。 コレは一つしかないようなのでとりあえず有るならつんどくのが一番? power=500 ; コンデンサー特性 output_power=500 capacity=15000 500消費で500放出、キャパはその分貯められるって事なのかな? 幾ら溜まってて幾ら放出したなんていう感じの視覚的なものがコクピットGUIにあればよく分かると思うんだけど…なんで無いんだろう。

オートリペア

(ini:/subsims/mountpoints/auto_repairに繋ぐパーツ)

 ini:/subsims/systems/player/autorepair1 autorepair 1 ; System properties heat_rate=30 ; Repair points we give to the ship per second autorepair_rate=10

 ini:/subsims/systems/player/autorepair2 autorepair 2 heat_rate=60 ; Repair points we give to the ship per second autorepair_rate=20

 ini:/subsims/systems/player/autorepair3 autorepair 3 ; System properties heat_rate=90 ; Repair points we give to the ship per second autorepair_rate=30

 ini:/subsims/systems/player/autorepair4 autorepair 4 ; System properties heat_rate=120 ; Repair points we give to the ship per second autorepair_rate=40

 ini:/subsims/systems/player/autorepair5 autorepair 5 ; System properties heat_rate=150 ; Repair points we give to the ship per second autorepair_rate=50

アクティブセンサー

(ini:/subsims/mountpoints/active_sensorsに繋ぐパーツ) スイッチオンでセンサーの能力を上げる。 ただし敵に見つかりやすくなる

 ini:/subsims/systems/player/active0_sensors active0 sensors ; System properties power=20 heat_rate=30 ; Sensor properties id_range_increase=3000 brightness_mod = 0.02

 ini:/subsims/systems/player/active1_sensors active1 sensors ; System properties power=30 heat_rate=50 ; Sensor properties id_range_increase=4000 brightness_mod = 0.02

 ini:/subsims/systems/player/active2_sensors active2 sensors ; System properties power=60 heat_rate=100 ; Sensor properties id_range_increase=6000 brightness_mod = 0.04

 ini:/subsims/systems/player/active3_sensors active3 sensors ; System properties power=90 heat_rate=150 ; Sensor properties id_range_increase=9000 brightness_mod = 0.06

 ini:/subsims/systems/player/active4_sensors active4 sensors ; System properties power=120 heat_rate=200 ; Sensor properties id_range_increase=15000 brightness_mod = 0.08

 ini:/subsims/systems/player/active5_sensors active5 sensors ; System properties power=150 heat_rate=350 ; Sensor properties id_range_increase=25000 brightness_mod = 0.1

カプセルドライブ(星系間ジャンプ用パーツ)

(ini:/subsims/mountpoints/capsule_driveに繋ぐパーツ)

 ini:/subsims/systems/player/capsule_drive capsule drive ; System properties minimum_efficiency=0.5 hit_points=1500 power=100 repair_rate=100 heat_rate=0 ; Capacitor properties capacity=3000 output_power=5000000 ; !! The following is not true necessarily - Tim ;at this draw the drives capacitor charges in 30 seconds ; The effectiveness of this drive effectiveness = 1.0

マスク(電波抑制装置?)

(ini:/subsims/mountpoints/sensor_disruptorに繋ぐパーツ)

 ini:/subsims/systems/player/adv_sensor_disruptor(チート用?マスク強化版用?) ;これはあなたを見つけることをより困難にして、敵センサーをねじで留めます ;あなたの明るさlv 3を減少させます。 だそうな。


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Last-modified: 2009-09-14 (月) 00:11:59 (3086d)